#ifndef GAME_H
#define GAME_H

#include <iostream>
#include <SFML/Graphics.hpp>
#include "gamemanager.h"
#include "gamesettings.h"

class Game
{
public:
	Game();
	void gameLoop();
	void coreLogic();
	void renderScene();
private:
	sf::RenderWindow app;
	sf::Event event;
	bool running;
	GameManager gm;
};

#endif